Atlas of Ulvenor
A chronicler's collection of notes on cities, mountains, wilds, and all the places that shape the continent. Each has its own story, its own powers, its own dangers, and doors open to adventurers.
Interactive Map of Ulvenor
Hover over a location label on the map to see a short detail; click to open the matching page. You can also browse the atlas below.
Eastern Ulvenor
1 placeEmpire
3 places
Magnur
„Imperial City · Heart of the Empire"Magnur is the capital of the Empire, the largest human city of Ulvenor, and the most important center of politics, law, trade, learning, and imperial power.

Heartlands of Magnur
„Core of the Empire · The Four Marches · Lands Around Magnur"The Heartlands of Magnur are the oldest, richest, and best controlled territory of the Empire, divided into the Northern, Southern, Eastern, and Western Marches.

Division of the Empire of Magnursar
„The Four Imperial Holds · Imperial Cardinal Wings · Edges of Magnur's Reach · World Around Magnur"The Empire of Magnursar is not a single uniform whole. Its western, eastern, northern, and southern holds differ in culture, danger, loyalty, and pressure on imperial authority.
Inland states beyond the Empire
2 places
Free Kingdom
„Free Realm · Kingdom of Soumun · Free Lands of the Southeast · Free Lands Beyond the Imperial Border"The Free Kingdom is an independent human state southeast of the Empire, founded in 294 after the uprising around the city of Soumun. Outwardly it stands as a symbol of resistance against imperial power, while inwardly it is divided between parliament, wealthy houses, castes, and a colorful mixture of races.

Gnome Kingdom
„Gnomish City-State · Kingdom of the Gnomes · Technical Kingdom of the Northeast · Last State of the Gnomes"The Gnome Kingdom is a small but extraordinarily advanced state northeast of Magnur and south of the Sharp Rocks. It was once the most technologically advanced kingdom of Ulvenor; during the Great War it lost part of its territory, but survived as a strong city-state.
Northern Ulvenor
3 places
Northeastern Hroidetur Mountains
Hroidetur is a vast and inhospitable northeastern mountain range east of the Stone Crown, known for harsh terrain, goblin groups, imperial border pressure, and remote passes.

Frozen Stones
„Northernmost Depths of Ulvenor · Kingdom of the Frozen Stones · The Northern Void"The Frozen Stones are the abandoned northernmost mountain lands of Ulvenor, once a wealthy dwarven kingdom and now a place of buried cities, lost mines, winter, and rumors of the Lich.

Stone Crown
„Realm Beneath the Mountains · Dwarven North · Crown of the Three Clans · Anvil of Ulvenor"The Stone Crown is a northern mountain massif and the heart of dwarven civilization, made not only of peaks but also of a vast underground world of halls, mines, towns, forge complexes, and three powerful houses that pass the supreme symbolic rule between themselves every ten years.
Southern Ulvenor
2 places
Great Elven Empire
„First Elven Empire · Realm of Sylvar · Old Elven Kingdom · Southern Elven Empire"The Great Elven Empire is the oldest known state formation of Ulvenor, founded in -25000 by the mighty elf Sylvar in answer to the long goblin raids from the southern deserts.

Umbra Profunda
„Deep Shadow of the South · Southern Wastes · Land of Sand and Shadow · Deserts of Drow and Goblins"Umbra Profunda is a vast southern region of Ulvenor made up of deserts, parched steppes, savannas, rocky ridges, oases, and drow and goblin settlements.
Western Ulvenor
2 places
Great Plains
„Western Plains of Ulvenor · Kobold Plains · Land of Marshes and Tribes · Plains of the Longest War"The Great Plains are an enormous and restless region of western Ulvenor, considered one of the cradles of humanoid life. Today they are the home of kobolds, centaurs, old marshes, free cities, the longest war of the world, and the western roads to unknown continents.

Green Sea
„Sea of the Naga · Western Green Waters · Sea of the Coral Cities · Legendary Waters of the Naga Kobolds"The Green Sea is a mysterious and adventurous sea region off the western coast of Ulvenor, tied to the naga kobolds, underwater cities, coral reefs, trade routes, and the ancient roads beyond the boundary of the known world.
World of Oia
2 places
Unknown Western Continent
„Land Beyond the Green Sea · West Beyond the Currents · Continent of the Sorcer's Silence · The Lost West · First Land of the Elements"The Unknown Western Continent is a mysterious land beyond the Green Sea, from which the Sorcer brought elemental magic in the 6th century before the imperial calendar.

Albarit
„Eastern Continent · Continent of Blood and Dragons · Land of Ancient Magic · Forgotten East"Albarit is the eastern continent of Oia, homeland of Gharmoth, ancient vampires, dragons, and many monsters whose magic and history remain almost unknown to Ulvenor.
