Howl of Eternity Rules
Everything you need to know about the game system, from core rules to detailed attributes and equipment.
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Basic Rules
How the game is played: game flow, rolls, social interaction, rest, XP, trade, and other systems.
- Character Creation
- Character Profile
- Dice and Rolls
- Social Interactions and Relationships
- Economy and Trade
- Combat System
- Cooldowns, Rest, and Death
- Experience and Leveling
- Spells and Magic
- Buffs, Debuffs, and Status Effects
- Traps, Poisons, and Diseases
- Inventory and Equipment
- Item Identification
- Animal Communication
- Quests and Fate Cards
- Major Arcana
- Travel, Exploration, and Running Adventures
Rule Changes
An overview of all versions and updates to the rules, systems, and world content of Howl of Eternity.
v1.11
Online Play Improvements
04-07-2026
- 📝 Emoji in the public chat
- 📝 Player-to-player whispers and recipient picker
- 📝 Character sheet changes in the chat log
- 📝 Numeric HP editing in combat
- 📝 Sheet locking moved to the game master
- 📝 Spell duration fixes
Character Attributes
Races, stats, classes, skills, abilities, and spells: everything about a character's traits and powers.
- Races and subraces
- Stats
- Classes
- Skills
- Abilities
- Spells
Systems and Equipment
Crafting, enchantments, potions, summoning, materials, guilds, and a full overview of weapons, armor, and deities.
- Summoning
- Crafting and Upgrades
- Enchanting
- Potions
- Resources and Ingredients
- Guilds
- Weapons
- Armor and shields
- Deities
Why Play Howl of Eternity
A quick guide for new players: what makes Howl of Eternity an original fantasy RPG system.
- The Czech world of Ulvenor
- Custom rules and online tools
- A clear entry point for a new party
Game Master's Guide
How to run a first session and first campaign: a teaching example that guides the GM step by step from the opening scene to an open region.
- Campaign teaching path
- Chapter I — Guild Trials
- Chapter II — City and factions
- Chapter IIa — Village oneshot
- Chapter III — Open region
- Encounters and antagonists