Rules changelog

Howl of Eternity Changelog

Overview of all versions and changes made to the rules, systems, and world content of Howl of Eternity.

v1.11 Online Play Improvements

A mini release focused on online play. The lobby chat gets working emoji and a readable log of character sheet changes, players can now whisper to each other with a proper recipient picker, the game master gains quick numeric HP editing and full control over sheet locking. Two spell duration fixes are included as well.

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Emoji in the public chat

Messages in the lobby's public chat no longer lose emoji at the start of the text — previously a message consisting only of emoji rendered empty. Private whispers already worked correctly; both paths now behave the same.

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Player-to-player whispers and recipient picker

Private messages are no longer limited to talking with the game master — players can whisper to each other too. The whisper button now always offers a recipient picker with all party members (previously players got the game master pre-filled automatically, which was especially annoying on mobile). Private messages are visible only to the sender and the recipient.

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Character sheet changes in the chat log

When someone edits a character sheet, the chat now lists what actually changed — for example hit points, gold, or the number of inventory items — instead of the previous technical entry with no content. Purely technical synchronizations with no real change are not logged at all.

Numeric HP editing in combat

The game master can set the hit points of heroes and enemies on the battlefield directly to a specific value — via the pencil button or by clicking the HP value on the card. Stepping through −1/+1 still works, but larger adjustments no longer require it.

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Sheet locking moved to the game master

Locking character sheets is now purely a game master tool: a locked sheet cannot be edited by its player until the game master unlocks it again. The previous player-side “lock against the GM” was removed — players cannot touch other players' sheets anyway.

Spell duration fixes

The Tsunami and Lightning Burst spells lower the defense of targets they hit, yet listed their duration as “Instant”. Both now have the correct duration of 3 rounds so the description matches the actual combat effect.

v1.1 English Localization and a More Stable Website

Howl of Eternity now includes an English localization, a more stable server, clearer rule descriptions, and additional balance updates. The rules are easier to share, easier to read, and friendlier to international parties.

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English website localization

The website now has an English version for players who do not read Czech. The main pages, rules, character builder, character sheet, search, and a large part of the world encyclopedia are available in English. Language switching leads to the matching English pages, making the system easier to share with international parties.

Server and online-play optimization

The server has been tuned for more reliable online games, smoother recovery after deploys, and lower pressure during full-party sessions. Long sessions are more stable too: the online lobby keeps game state and chat history more reliably, including whispered messages.

Balance adjustments

Several smaller race-bonus and rules-detail adjustments were made to make character creation choices feel more distinct. Specific rules changes are listed below so players can jump straight to the affected rule.

Elves have a new racial bonus

Elves now gain a +1 bonus to Animal Handling and Healing. Their racial identity leans more clearly into longevity, a bond with nature, and the ability to support allies.

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Clearer descriptions for attributes, abilities, and spells

Rules text has been revised so attributes, skills, abilities, and spells are easier to understand in play. More descriptions now explain combat and non-combat use, prerequisites, cooldowns, spell targets, and links between related rules.

More accessible controls

The website is more comfortable for players using a keyboard or assistive technology. It now has visible focus states, a skip link to the main content, clearer button labels, and reduced-motion support for motion-sensitive users.

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Clearer long-page navigation

Long rules, character sheet, builder, and encyclopedia pages now have more stable side navigation. Important links stay within reach while reading, making it easier to move between sections and return to details.

Combat fixes

Combat and the online character sheet received a stability pass. Weapon attacks, combat modals, leaving combat, and English combat-log text were cleaned up so play feels more reliable in both Czech and English.

v1.0 Howl of Eternity Web Version

Howl of Eternity now has a web version, character creation, and online sessions for parties, alongside balance updates for abilities, skills, and classes, revised tier descriptions, and expanded lore for the world of Oia and the continent of Ulvenor.

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Howl of Eternity web version

The whole world of Howl of Eternity is now available as a web app. Rules, story, attributes, and equipment systems are clearly structured and connected through interactive links and detail panels.

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Character Creation

Added an interactive web character creator with a step-by-step guide. It supports race, subrace, class, stat and skill distribution, abilities, and spells. The result is a complete character sheet ready for play or printing.

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Online sessions for parties

The website supports full online sessions. If players cannot meet in person, they can create a game, share the party code, and play together online with live-synced character sheets and combat. No registration or installation required.

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Ability balancing

Reworked ability descriptions and effects for better clarity. Adjusted prerequisites and cooldowns for selected abilities so they better match their intended playstyle.

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Skill balancing

Adjusted bonuses and effects for individual skill tiers. Every skill now has a detailed description for combat and non-combat use, including examples and tier effect descriptions.

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Class balancing

Reworked abilities gained at individual class levels. Adjusted hybrid stats and skill bonuses so each class has a clear playstyle and unique identity.

Spell and magic system

All spells now have detailed descriptions of effects, targets, casting time, and cooldowns. Added Czech labels for spell effect and target types. Corrected minimum rolls for all spell levels.

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Story of Oia and Ulvenor

Expanded the story of the world of Oia, especially the continent of Ulvenor. Added sections on history, religion, nations, important locations, and the current era. Added the Ulvenor calendar and dynastic lines.

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Rules simplification and improvements

Increased focus on clarity and readability. Improved enchantment display with clear quality lists. Added interactive links between skills, abilities, and stats throughout the rules system.

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Interactive map of Ulvenor

Added an interactive map of the continent of Ulvenor. Hovering over a location label shows a short description; clicking opens that location's detail or parent region. Optional small colored flags can mark territory types such as cities, mountains, forests, deserts, and seas. The same map is available in the Atlas of Ulvenor.

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Game Master guide

Added an extensive Game Master guide: a teaching example of the first campaign, Shadows over the Western March. It leads the GM step by step from the first session and the Adventurers' Guild through an urban investigation in Woulden, a one-shot in Hvozdenice, and the open region of the Western March. Each chapter teaches a concrete GM skill and includes templates that can be reused in a custom campaign.

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Guilds of Ulvenor

Added the Guilds of Ulvenor section: nine major guilds, orders, brotherhoods, and secret societies that shape everyday life and hidden power across the continent. Each guild has a detailed page with history, philosophy, hierarchy, entry trials, rewards, story hooks for GMs, and gameplay tips.

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Glossary

Added a glossary of more than 270 terms from across Howl of Eternity: names, institutions, dynasties, historical events, places, titles, and recurring expressions. It can be filtered by letter or full text, links related terms, and points to detail pages when they exist.

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Character sheet improvements

The character sheet gained several practical play improvements. It now has separate fields for cash and stored gold. Ability prerequisites and race/class duplicates are checked. Attacks show the same weapon icons as the rules. Multiplayer and solo combat now share similar controls.

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Site-wide search

The search box at the top of the website searches all content: rules, attributes, classes, races, abilities, spells, lore stories, rulers, people, places, guilds, and glossary terms. Tags and chips across the website are clickable and lead either to a detail page or to search results for that term.

v0.7 New Defense System

Defense no longer uses a roll; Defensive Maneuvers, Dodge, and several abilities were changed.

Defense change

Defense no longer uses a roll.

Defensive Maneuvers and Dodge

Adjusted how Defensive Maneuvers and Dodge work.

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Ability adjustments

Changed several abilities to fit the new defense system.

v0.6 Card Game, Magic, and Social Pressure

Added a card game, changed spell and magic behavior, increased starting stats, and added social pressure.

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Card game

Added a card game to the project.

Spell and magic changes

Adjusted how spells and magic work.

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More starting stats

Increased or adjusted the starting stat distribution.

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Social pressure

Added or expanded the social pressure mechanic.

v0.5 Wisdom and Abilities

Increased ability points through Wisdom, added new abilities, and made small changes.

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Ability point changes from Wisdom

Wisdom now increases the number of ability points.

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New abilities

Added new abilities and made small changes to existing ones.

v0.4 Rules Simplification and Balancing

Changed selected rules for simpler use, balancing, and clearer skill explanations.

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Rules simplification

Adjusted selected parts of the rules for easier use.

Balancing

Balanced selected mechanics.

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Expanded skill explanations

Expanded skill descriptions and explanations.

v0.3 Deities, Guilds, and Skills

Added deities, guilds, small skill adjustments, and images.

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Deities

Added deities to the world system.

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Guilds

Added guilds and their basic role in the world.

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Skill adjustments

Made small adjustments to skills.

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Images

Added images to the project.

v0.2 Major Arcana and Character Creation

Added Major Arcana cards, player cards, and small changes to character creation.

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Major Arcana cards

Added the Major Arcana card system.

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Player cards and character creation

Added player card creation and small adjustments to character creation.

v0.1 First Rules Version

The first version of the HoE rules, including character descriptions, rules, game elements, and combat.

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World rules and system core

Basic descriptions of characters, rules, game elements, and combat.