
Howl of Eternity Changelog
Overview of all versions and changes made to the rules, systems, and world content of Howl of Eternity.
v1.1 English Localization and a More Stable Website
Howl of Eternity now includes an English localization, a more stable server, clearer rule descriptions, and additional balance updates. The rules are easier to share, easier to read, and friendlier to international parties.
v1.0 Howl of Eternity Web Version
Howl of Eternity now has a web version, character creation, and online sessions for parties, alongside balance updates for abilities, skills, and classes, revised tier descriptions, and expanded lore for the world of Oia and the continent of Ulvenor.
Howl of Eternity web version
The whole world of Howl of Eternity is now available as a web app. Rules, story, attributes, and equipment systems are clearly structured and connected through interactive links and detail panels.
Character Creation
Added an interactive web character creator with a step-by-step guide. It supports race, subrace, class, stat and skill distribution, abilities, and spells. The result is a complete character sheet ready for play or printing.
Online sessions for parties
The website supports full online sessions. If players cannot meet in person, they can create a game, share the party code, and play together online with live-synced character sheets and combat. No registration or installation required.
Ability balancing
Reworked ability descriptions and effects for better clarity. Adjusted prerequisites and cooldowns for selected abilities so they better match their intended playstyle.
Skill balancing
Adjusted bonuses and effects for individual skill tiers. Every skill now has a detailed description for combat and non-combat use, including examples and tier effect descriptions.
Class balancing
Reworked abilities gained at individual class levels. Adjusted hybrid stats and skill bonuses so each class has a clear playstyle and unique identity.
Spell and magic system
All spells now have detailed descriptions of effects, targets, casting time, and cooldowns. Added Czech labels for spell effect and target types. Corrected minimum rolls for all spell levels.
Story of Oia and Ulvenor
Expanded the story of the world of Oia, especially the continent of Ulvenor. Added sections on history, religion, nations, important locations, and the current era. Added the Ulvenor calendar and dynastic lines.
Rules simplification and improvements
Increased focus on clarity and readability. Improved enchantment display with clear quality lists. Added interactive links between skills, abilities, and stats throughout the rules system.
Interactive map of Ulvenor
Added an interactive map of the continent of Ulvenor. Hovering over a location label shows a short description; clicking opens that location's detail or parent region. Optional small colored flags can mark territory types such as cities, mountains, forests, deserts, and seas. The same map is available in the Atlas of Ulvenor.
Game Master guide
Added an extensive Game Master guide: a teaching example of the first campaign, Shadows over the Western March. It leads the GM step by step from the first session and the Adventurers' Guild through an urban investigation in Woulden, a one-shot in Hvozdenice, and the open region of the Western March. Each chapter teaches a concrete GM skill and includes templates that can be reused in a custom campaign.
Guilds of Ulvenor
Added the Guilds of Ulvenor section: nine major guilds, orders, brotherhoods, and secret societies that shape everyday life and hidden power across the continent. Each guild has a detailed page with history, philosophy, hierarchy, entry trials, rewards, story hooks for GMs, and gameplay tips.
Glossary
Added a glossary of more than 270 terms from across Howl of Eternity: names, institutions, dynasties, historical events, places, titles, and recurring expressions. It can be filtered by letter or full text, links related terms, and points to detail pages when they exist.
Character sheet improvements
The character sheet gained several practical play improvements. It now has separate fields for cash and stored gold. Ability prerequisites and race/class duplicates are checked. Attacks show the same weapon icons as the rules. Multiplayer and solo combat now share similar controls.
Site-wide search
The search box at the top of the website searches all content: rules, attributes, classes, races, abilities, spells, lore stories, rulers, people, places, guilds, and glossary terms. Tags and chips across the website are clickable and lead either to a detail page or to search results for that term.
v0.7 New Defense System
Defense no longer uses a roll; Defensive Maneuvers, Dodge, and several abilities were changed.
v0.6 Card Game, Magic, and Social Pressure
Added a card game, changed spell and magic behavior, increased starting stats, and added social pressure.
v0.5 Wisdom and Abilities
Increased ability points through Wisdom, added new abilities, and made small changes.
v0.4 Rules Simplification and Balancing
Changed selected rules for simpler use, balancing, and clearer skill explanations.
v0.3 Deities, Guilds, and Skills
Added deities, guilds, small skill adjustments, and images.
v0.2 Major Arcana and Character Creation
Added Major Arcana cards, player cards, and small changes to character creation.
Major Arcana cards
Added the Major Arcana card system.
Player cards and character creation
Added player card creation and small adjustments to character creation.
v0.1 First Rules Version
The first version of the HoE rules, including character descriptions, rules, game elements, and combat.
World rules and system core
Basic descriptions of characters, rules, game elements, and combat.